#include "basesceneelement.h"

namespace Demo
{


BaseSceneElement::BaseSceneElement()
{
}

BaseSceneElement::~BaseSceneElement()
{
}

std::vector<Vertex> & BaseSceneElement::getVertexArray()
{
    return m_vertexes;
}


void BaseSceneElement::addVertex(Vertex vertex)
{
    m_vertexes.push_back(vertex);
}


}//namespace Demo
